COLLEGIATE LEAGUE

Collegiate teams and players are responsible for thoroughly reading and understanding the rules listed in North America Collegiate Counter-Strike League Rulebook. Any rule violation(s) may result in one of the following: team suspension, player suspension, match forfeit(s), universal collegiate ban, or any other punishment deemed appropriate by NACCS.

PLAYER ELIGIBILITY

Participating collegiate player(s) must fall under ALL of the following criteria(s) to be eligible to compete in North American Collegiate Counter-Strike’s League:
  • Attending a college or university during the 2019-2020 school year
  • Actively enrolled as a part-time or full-time student
  • And must be in good academic standing with their college or university
All participating collegiate player(s) must have a verified NACCS account at https://www.collegiatecounterstrike.com/.

Transfering Collegiate Player(s)
Collegiate player(s) transferring from one college or university to another during the collegiate season will be allowed to do one of the following options:
  1. Finish out the remainder of the collegiate season with their original collegiate team
  2. Or leave their original collegiate team to join the collegiate team at their new college or university.


Graduating Collegiate Player(s)

Collegiate player(s) competing during their graduation year do not need to meet the part-time student minimum requirement as long as the graduating collegiate player needs less than the required student status (unit amount) to graduate. Even if a collegiate player graduates in the middle of the school year, the collegiate player will still be allowed to finish out the remainder of the collegiate season.

Collegiate player(s) found violating any rule stated under Player Eligibility will receive a 1 year minimum suspension depending on the severity of the collegiate player violation.

NACCS reserves the right to request any applicable college documents in order to verify a student's Player Eligibility. Failure to provide any applicable college documents upon request will face a 1 year minimum suspension.

TEAM ELIGIBILITY

Participating collegiate team(s) must fall under ALL of the following criteria(s) to be eligible to compete in North American Collegiate Counter-Strike’s League:
  • All collegiate teams must have a minimum of 5 collegiate players who all attend the same college or university
  • And each team must represent their respective college or university.
Collegiate player(s) can only compete for one collegiate team at a time - Division 1 or Division 2.

Exceptions

Any college or university that is unable to furnish five players to create a collegiate team will be allowed to seek other collegiate player(s) in the same predicament within their state (US) or province (CA). Closer proximity colleges or universities from one another in the same predicament will be forcibly prioritized by NACCS over colleges or universities that are of farther proximity from one another. For example, if Mt. San Antonio College is only able to furnish three collegiate players from their respective school and the next closest college in the same predicament is Rio Hondo College with two collegiate players, then those two colleges will be forced to create a collegiate team with one another if they want to compete in North American Collegiate Counter-Strike’s League.

Any team that attempts in any way, shape, or form to exploit this exception will receive a 2 year minimum suspension. Exploitations include the following, but not limited to: choosing a farther proximity college or university over a closer proximity college or university; having five collegiate players at their respective college or university that are able to compete but deciding to only use three of the collegiate players with the intent of discarding the other two collegiate players due to being of a lesser skill level in order to pick up two better collegiate players from another college or university by exploiting this exception.

Division 1 Team Eligibility

An accredited college or university may only field one Division 1 team at a time. The maximum allotted roster size will be 10 players.

Division 2 Team Elgibility

An accredited college or university may field an unlimited number of Division 2 teams. The maximum allotted roster size will be 10 players.

Any collegiate team that attempts in any way, shape, or form to exploit Division 2 by doing any of the following actions will receive a 2 year minimum suspension. These exploitations include the following, but not limited to:

  1. Using a Division 1 team to compete in Division 2 despite having the option to compete in Division 1
  2. Using Division 1 level players to compete in Division 2 despite having the opportunity to compete in Division 1
  3. And any other smurfing exploitation not mentioned in this rulebook.
Division Exceptions

If a college or university has only 1 collegiate team then that collegiate team will be forced to play Division 1; however, if the collegiate team believes that competing in Division 1 is significantly out of their team’s skill threshold, then an exception to compete in Division 2 may be made upon approval from NACCS. If a team believes this exception may apply to them, then please reach out to a NACCS admin or staff member for further approval.

Collegiate team roster(s) will automatically lock at the start of playoffs.

Roster Changes

Division 1 player(s) may only be demoted to their respective college or university Division 2 team at any time upon approval from North American Collegiate Counter-Strike. Division 2 player(s) may promote to their respective college or university Division 1 team at any time without approval from North American Collegiate Counter-Strike.

Collegiate player(s) that are not currently competing on a Division 1 or Division 2 team can be added to a Division 1 or Division 2 team roster at any time during the collegiate season (excluding playoffs).

During playoffs, roster changes will only be permitted upon meeting the following: 1) unforeseen extenuating circumstances; and 2) approval from NACCS.

Team Names

Participating collegiate team(s) must use one of the following team name format(s) to be eligible to compete in North American Collegiate Counter-Strike’s League:

  • University of California, Irvine
  • UC Irvine
  • UCI
  • UCI [insert color]
  • UCI [insert mascot]

REGISTRATION

North American Collegiate Counter-Strike’s League registration will open starting October 23rd, 2019 until November 8th, 2019 at 11:59PM (PST). Registration may be extended to November 17th, 2019 upon NACCS’s discretion.

Early-Access to Skybox Technologies Software

All fully registered collegiate teams with at least five paid players will receive exclusive early-access to Skybox Technologies for the entire team. Professional Counter-Strike: Global Offensive teams, such as Astralis and Team Liquid, use Skybox Technologies Software to further and maximize their team’s practice efficiency. With Skybox’s Technologies Software, you will be able to do the following all in one place:

  • Compare your strategies to the team(s) that beat you
  • Patented automated algorithms to effectively analyze your team’s demo(s)
  • Swiftly filter and select the round you want to analyze
  • Seamlessly go to the Point of View (POV) of any player
  • Share replays between users
  • Analyze the effectiveness of utility
  • And much, much more! See for yourself!

There are two parts of registration: 1) Player Registration; and Team Registration. Both portions of registration must be fully completed in order to compete in North American Collegiate Counter-Strike’s League.

Player Registration

All participating collegiate player(s) must have a verified NACCS account to compete in North American Collegiate Counter-Strike’s League. In order to verify your NACCS account, you will need to do the following:

  1. Create an account on this website.
  2. Under your profile, verify your college credentials. (If you're unable to find your college, contact NACCS support through the #tech-assistance channel in our Discord
  3. Connect your FACEIT and Discord accounts

Upon completing all the steps listed above, head over to #✅-verify-me text channel in NACCS’s Discord to get the verified Discord Member tag giving you access to all the verified collegiate member channels.

All participating players must have a Faceit account. If you do not have a Faceit account, create one here.

All participating players must also have FACEIT’s Anti-Cheat downloaded. Not even Classic can get past this Anti-Cheat!

All participating players must be in the Collegiate Hub.

Team Registration

The designated captain of your collegiate team must create a Division 1 or Division 2 team at your school page.

To create a Division 1 or Division 2 collegiate team, simply use the search bar to find your college or university.

If you are unable to find your college or university using the search bar then that means that your school currently does not have a college or university page. To create one, simply click on the NACCS School Form located at the top of the school list page. A NACCS staff member will need to verify and approve your NACCS School Form before your college or university page will officially be created. This may take anywhere between 1 minute to 48 hours to get approved.

Once your college or university page has been created, your captain will then be able to create a Division 1 or Division 2 collegiate team on the college or university page.

After the captain creates a team on the website, they must do the following:

  1. Create a FACEIT team: Link. Name your FACEIT collegiate exactly the same.
  2. Once you have created your FACEIT team, add your entire collegiate team roster onto your newly created Faceit team.
  3. NACCS will reach out to your collegiate team with further information on how the join the Official Collegiate League on FACEIT’s platform.
How to Join an Existing Team

In order to join a particular college or university’s collegiate team, your college email must be associated with the college or university’s collegiate team that you wish to join; otherwise, the team’s join option will not be visible to you.

Find your college or university’s Division 1 or Division 2 team and then click "Join Team" Once you click on a Division 1 or Division 2 team, simply insert the specified password for the collegiate team. Ask the captain of the Division 1 or Division 2 team for the password!

Division 1 Fee

North American Collegiate Counter-Strike’s Division 1 League fee will be $25.00 USD per player.

Division 2 Fee

North American Collegiate Counter-Strike’s Division 2 League fee will be $10.00 USD per player.

Division 1 and Division 2 teams are allowed to use any of the paid players on their roster at any given time during the league, whether it’s in the middle of an ongoing match or between different matches.

A collegiate team MUST have a minimum of 5 paid players on their roster BEFORE the initial start date of North American Collegiate Counter-Strike’s League. Failure to do so will result in immediate removal from the league.

Coach(es) & Substitute(s) League Fee

All coach(es) and substitute(s) league fee will be half the price: Division 1 - $12.50 USD & Division 2 - $5.00 USD. Substitute(s) that paid their league fee but did not compete may have their league fee refunded upon request.

A Division 2 player who has paid their Division 2 league fee is permitted to substitute for a maximum of 3 matches for their respective Division 1 team without having to pay the Division 1 subsitute league fee.

A Division 1 player is permitted to coach, but not play as a substitute during a match, for their respective Division 2; however, the Division 1 player will be required to pay the Division 2 coach league fee.

Payment

Each player will be able to pay for their own league fee. Captains will have the ability to pay for any of their teammates league fee(s) as needed.

Only Division 1 and Division 2 collegiate teams with at least five paid players prior to registration close will be placed into North American Collegiate Counter-Strike’s League.

Any collegiate team found using a non-paid and/or non-NACCS registered and verified collegiate player during a North American Collegiate Counter-Strike League match will receive a 1 year minimum suspension for ALL collegiate players on the team.

SCHEDULE

SWISS Format matches will start no earlier than November 15th, 2019 until March 3rd, 2020. Double elimination playoffs will start March 30th, 2020 until May, 2020.

Weekly match date format

Thursday - Tuesday

Matchup Generation Blackout Day: Wednesday

Fall Match Schedule 2019

Match 1: November 15th - November 19th

Thanksgiving Intermission: November 24th - 30th

Match 2: December 5th - December 10th

Winterbreak Intermission: December 9th - January 11th

Spring Match Schedule 2020

Match 3: January 9th - January 14th

Match 4: January 16th - January 21st

Match 5: January 23rd - January 28th

Match 6: January 30th - February 4th

Match 7: February 6th - February 11th

Match 8: February 13th - February 18th

Match 9: February 20th - February 25th

Match 10: February 27th - March 3rd

--- Spring break intermission ---

Playoffs 2020

Upper Bracket Round 1: March 28th - March 31st

Upper Bracket Round 2 & Lower Bracket Round 1: April 1st - April 4th

Upper Bracket Round 3 & Lower Bracket Round 2: April 5th - April 8th

Upper Bracket Round 4 & Lower Bracket Round 3: April 9th - April 12th

Upper Bracket Round 5 & Lower Bracket Round 4: April 13th - April 16th

Lower Bracket Round 5: April 17th - April 21st

Lower Bracket Round 6: April 22nd - April 25th

Championship Weekend

Lower Bracket Round 7 (Quarter-Finals): Saturday, May 2nd at 5 P.M. CST

Lower Bracket Round 8 (Semi-Finals): Saturday, May 2nd at 8 P.M. CST

Winner Bracket Round 6 (Championship Finals): Sunday, May 3rd at 4 P.M. CST

CAPTAIN COUNCIL

Upon completion of Match 6: January 26th - February 1st, the top 32 collegiate team captains in Division 1 according to North American Collegiate Counter-Strike League’s SWISS Format will receive an exclusive invite to sit on the prestigious Captain’s Council. The Captain’s Council acts as a Senate for all decisions made pertaining to North American Collegiate Counter-Strike League.

Captain Council seats will rotate midway every season as determined by NACCS.

SCHEDULING

Collegiate team captains are held entirely responsible for scheduling their team(s) collegiate matches.

The Default Match Time will be Sunday at 4 P.M. Central Standard Time. If one team is unable to play at the designated Default Match Time then both teams are REQUIRED to communicate with one another to reschedule the match BEFORE the next designated Default Match Time. If both teams are unable to agree upon a rescheduled match time, then BOTH teams are required to IMMEDIATELY reach out to a NACCS admin or staff member. Failure to do so may result in a forfeit loss (FFL) for one or both teams.

Failure to accommodate a time that works for both collegiate teams will result in the following:

  1. NACCS will request a thoroughly filled out 1-week team availability sheet from both teams. Failure to provide a thoroughly filled out team availability sheet within 12 hours upon request will result in a forfeit loss (FFL); therefore, giving the opposing team the forfeit win (FFW).
  2. NACCS will then look at both collegiate teams 1-week availability sheets to determine a designated rescheduled match time that feasibly works for both teams.
  3. If NACCS is unable to find a feasible match time for possible collegiate teams based off the submitted 1-week availability sheets, then the team with the most least availability will receive a forfeit loss (FFL);therefore, the team with the most availability will receive a forfeit win (FFW).
Rescheduling

All rescheduling will be done on the designated league match page. Once both teams agree upon a rescheduled time and date for their particular match, simply have one of the collegiate teams offer a time in the designated FACEIT match page while the other team accepts it. Here at NACCS we take pride in having a professional platform provide designated match pages for all North American Collegiate Counter-Strike’s League matches.

Both teams are required to choose whichever server results in the most similar average ping between both teams. For example, Team A has 55 average ping and Team B has 53 average ping on X server.

PRIZING

North American Collegiate Counter-Strike League’s scholarship prize pool is tentative on the following registration model: Division 1 - 125 paid collegiate teams and Division 2 - 125 paid collegiate teams. The definitive scholarship prize pool amount will not be officially released until North American Collegiate Counter-Strike League registration has officially closed.

Division 1

Scholarship Prize Pool: $8,000 USD

  • 1st Place: $1,800 USD
  • 2nd Place: $1,200 USD
  • 3rd Place: $800 USD
  • 4th Place: $600 USD
  • 5th-6th: $500 USD
  • 7th-8th: $400
  • 9th-12th: $250
  • 13th-16th: $200
Division 2

Scholarship Prize Pool: $2,250 USD

  • 1st Place: $750 USD
  • 2nd Place: $500 USD
  • 3rd Place: $400 USD
  • 4th Place: $300 USD
  • 5th-6th: $100 USD
  • 7th-8th: $50 USD

Prizing should be distributed within a week or so after the league conclusion.

TOURNAMENT FORMAT

North American Collegiate Counter Strike League will be a best of 1 (BO1) SWISS format with a double elimination best of 3 (BO3) playoff bracket for the top 32 collegiate teams based off seeding from the regular collegiate season.

The finals will be best of 5 with the upper bracket finalist team gaining a one map advantage over the lower bracket finalist team.

Map Pool

North American Collegiate Counter Strike League will be using the current professional competitive map pool, found here: Inferno, Train, Overpass, Mirage, Nuke, Dust 2, and Vertigo. The competitive map pool is subject to change as the professional competitive map pool changes.

Pick & Ban Process

All map and server vetoes will be done through the Faceit match page.

Map Vetoes

  • Team A bans one map
  • Team B bans one map
  • Team A bans one map
  • Team B bans one map
  • Team A bans one map
  • Team B bans one map
  • Remaining map gets played
In-game assistance

Jump-throw binds are permitted. Cheating is not. Don't cheat.

Match Check-In

The map and server veto process starts immediately at the designated match time. Each team will have 60 seconds to ban and/or pick when it is their turn to do so. Once the map and server are decided, a play button and IP notification will appear on the designated match page. Each team will then have 10 minutes to join the match server.

During warm-up, both captains will have to type “!ready” to start the match. Each team will have a total of 10 minutes to use this command or else the match will result in a forfeit loss for the team who failed to ready up. A team may start the match with only 4 players in the match server.

Once both teams ready up, the match will immediately go into the knife round to choose sides. Upon completion of the knife round, the winning team’s captain will need to pick a side by using the following commands: “!stay” or “!switch.” If the winning team’s captain fails to select a side within 1 minute of winning the knife round, then the sides will be randomly decided by the server.

Forfeit Guidelines

Each team will have a 15 minute grace period after the designated match time to have at least 4 players in the designated match server. If a team fails to furnish at least 4 players in the designated match server by the end of the 15 minute grace period, then the team that failed to furnish at least 4 players in the designated match server will automatically forfeit their match. Forfeit(s) will count as a 1-0 (16-0) victory for the opposing team.

To receive a forfeit win, simply wait in the designated match server with 5 players from your team until the 15 minute grace period has passed. Once the 15 minute grace period has past, FACEIT’s automated server system will notify in the server’s general chat once the forfeit win has successfully gone through. Please do not leave the server until you receive this message in the server’s general chat.

Team are allowed to forfeit a match at any given time throughout the season. If a team forfeits a match, the opposing team will receive a 1-0 (16-0) victory for the match. The team receiving the forfeit win can do one of the following to receive the forfeit win: message a NACCS admin or staff member with some form of documentation (chat logs, screenshots, etc.) showing written confirmation of the forfeit from the forfeiting team; or join the designated match server and wait 15 minutes after the allotted match time to automatically receive the forfeit win. If a NACCS staff member does not give confirmation of the forfeit win, then report to the match at the designated match time to receive the forfeit win.

How to Join Match Server

Once both teams have finished the map and server veto process, a play button and IP notification will appear on the designated match page. For a player to join the designated match server, simply click on the “PLAY” button or copy the “connect serverip” (provided on the match page) command and paste it into your CS:GO console. This will connect you to the designated match server.

Team Pause Guidelines

Each team is allowed four tactical pauses for 30 seconds each. Simply call for a tactical pause by pressing the “esc” key then clicking “call tactical timeout.” Upon doing so, your team will need to vote “yes” to initiate the tactical pause.

Each team is allowed unlimited technical pauses up to 5 minutes each. Simply type “!pause” in chat followed by the reason for the technical pause in general chat to notify the other team of the technical pause. However, if a team is unable to resolve their technical issue after 5 minutes, then the other team is allowed to unpause the match after notifying the pausing team that their time is up. Simply type “!unpause” in general chat to resume the match. NACCS requires that all teams to be understanding and reasonable of one another during technical pauses. Any team(s) found abusing the technical pause system will be subject to suspension and/or forfeiture of the match.

If a team is having tournament server issues for whatever reason, please send a message in NACCS Discord’s support channel named #League-Support. A NACCS or Faceit Admin will assist you with your issue.

Submitting Match Results

All match results are collected by FACEIT upon their completion. Only contact us if you find a discrepancy in results.

Match Demos

FACEIT’s servers will be recording all the matches. The match demo(s) are available on the designated match pages and uploaded to each collegiate team and player profile pages.

CONDUCT GUIDELINES

All collegiate team(s) and player(s) must adhere to the following North American Collegiate Counter-Strike League Conduct Guideline(s):

  • Failing to treat fellow collegiate players with the utmost respect.
  • Excessive trolling or toxicity (I.E. Spamming chat).
  • Personal attacks or threats (I.E. DDoS).
  • Telling fellow collegiate players to kill and/or harm themselves in any manner.
  • Performance enhancing drugs are prohibited.
  • Any form of cheating is prohibited

Any conduct issue(s) that arise during a match, from the beginning to the end, pertaining to North American Collegiate Counter-Strike League Guideline(s) MUST be immediately reported after the match. Failure to do so will constitute acceptance of the issue by both teams. Please collect as much virtually tangible data as possible to support your claim.

Any collegiate team or player found violating North American Collegiate Counter-Strike League Conduct Guideline(s) will face a 3-month minimum suspension. Collegiate team(s) are held responsible for their players conduct and may also receive a 3-month minimum suspension.

BROADCASTING

NACCS encourages collegiate player(s) to stream their matches from their point of view. With that being said, all stream(s) are required to have at least a 1 minute delay. Even though stream cheating is prohibited, stream at your own risk. It is near impossible to definitively prove whether a team is stream cheating or not.

NACCS reserves the right to broadcast any of North American Collegiate Counter-Strike League matches. Unlike Collegiate Star League (CSL), NACCS openly extends these broadcasting rights to all colleges, universities, college or university esports programs, college or university clubs, and collegiate players.

LEAGUE ASSISTANCE

If you have any comments, questions, concerns, or need assistance registering your team for North American Collegiate Counter-Strike’s League, NACCS staff and admin members will be more than happy to assist you in real time in #league-assistance text channel located in NACCS’s Discord.

EXTRA INFORMATION

As always, good luck in your collegiate endeavors this season!

This is a living document, and may be modified at any time at the sole discretion of NACCS. NACCS also reserves the right to make and enforce rulings not covered in this document as situations arise.